Friday, March 5, 2010
I too am able to access this beautiful blog
Yes, Chris, I am able to post to this blog... and I imagine, hopefully, the others will be able to as well. Hopefully we will all be able to collaborate and swap ideas via the web 2.0 :D
I have a few quick questions for Chris...
1: Is my harpoon concept viable? the smg laser pistol is supposed to fire in burst mode. The formal name is the Pila AEP7_M but I'm thinking a neat nickname could be the Pila Pain! Mwahahahahahah! Does anyone else have ideas/requests for custom weapons for this game? I'd gladly try to bring something together if it helps develop the atmosphere and give Chris an Idea of what we'd like to see.
2: You mentioned chonobos :P are there going to be any other influences carried over form FF?
3: A clarification: not necessarily batman... though that would be cool. But someone equally dark and resourceful.
4: In our discussion last week, you mentioned bringing up an heirloom concept. As our ancestors were relatively well off, we would have access to one heirloom of a relatively high value. I am just wondering if you will indeed include this in the game. It will affect the build of my character. Connected to this is a question of skills. You have stated that this is a classless system, so do the skills allow us to do some special actions that in other games the classes would create?
This is all for now. I just want everyone to know that I'm terribly excited and very much look forward to this. My virgin RPG experience :D
XB: For some reason I cannot comment, so I'll interject here.
1. It is viable, but I will need to determine how difficult it will be (which will determine when it will be happy to have it without being overwhelming and making things unfun).
2. Certainly, though more info will wait until I have had a chance to talk to our Ms. Katy.
3. Gotcha.
4. I'm still contemplating the heirloom items. It may be a bit open, but they may need to be less directly rule-oriented than a weapon (for instance). Haven't decided yet.
Going classless was intentional to reduce the need for and number of rules. We can always make it more complex if we decide we want it that way, of course, but too many rules tends to bog down creativity, and I want everyone to have a good start at this without having to worry so much about rules. If things just aren't sexy enough without class-style powers etc, we can adapt on the fly.
I have a few quick questions for Chris...
1: Is my harpoon concept viable? the smg laser pistol is supposed to fire in burst mode. The formal name is the Pila AEP7_M but I'm thinking a neat nickname could be the Pila Pain! Mwahahahahahah! Does anyone else have ideas/requests for custom weapons for this game? I'd gladly try to bring something together if it helps develop the atmosphere and give Chris an Idea of what we'd like to see.
2: You mentioned chonobos :P are there going to be any other influences carried over form FF?
3: A clarification: not necessarily batman... though that would be cool. But someone equally dark and resourceful.
4: In our discussion last week, you mentioned bringing up an heirloom concept. As our ancestors were relatively well off, we would have access to one heirloom of a relatively high value. I am just wondering if you will indeed include this in the game. It will affect the build of my character. Connected to this is a question of skills. You have stated that this is a classless system, so do the skills allow us to do some special actions that in other games the classes would create?
This is all for now. I just want everyone to know that I'm terribly excited and very much look forward to this. My virgin RPG experience :D
XB: For some reason I cannot comment, so I'll interject here.
1. It is viable, but I will need to determine how difficult it will be (which will determine when it will be happy to have it without being overwhelming and making things unfun).
2. Certainly, though more info will wait until I have had a chance to talk to our Ms. Katy.
3. Gotcha.
4. I'm still contemplating the heirloom items. It may be a bit open, but they may need to be less directly rule-oriented than a weapon (for instance). Haven't decided yet.
Going classless was intentional to reduce the need for and number of rules. We can always make it more complex if we decide we want it that way, of course, but too many rules tends to bog down creativity, and I want everyone to have a good start at this without having to worry so much about rules. If things just aren't sexy enough without class-style powers etc, we can adapt on the fly.
jletourneau, 10:02 PM