Friday, April 2, 2010
First Session
Now, though we haven't exited the vault I think we should recap ideas and events. I'll obviously start with my facet of the story as well as provide input on what I really enjoyed...
To start, Chris most beautifully painted the picture of post war NY. His opening speech at least helped *me* get into the mood. After meeting with the Overseer, we had three days to gather our things and prepare to head to quarantine, aka, head out of the vault. Betsy's character was evolving for the first bit of the session, but I think she solidified as she went and saw the insanity that would ensue if she didn't play the "wise peacekeeper" role. (I had a very strong urge to take out an inept guard, hide his body in a locker, and strip him of his weapon and shin-guards :D ) She verbalized the fact that she is the daughter of some kind of martial artist, and she had some understanding of combat as well as seduction techniques. Troy was/is the archivist who was quite successful in gathering information on the other vaults and researching the water-chip. I spent my time in my office, tinkering with the chip and committing it's parts to memory, as well as gathering my standard kick ass appearance.
I think we should establish which vault/settlement we'll head to when we leave, as well as who will take point should we run into a... difficult situation. I nominate Betsy, because she might allow us to conserve on ammo...or nails. :D
I even got the chance to take out a guard in a dream after the session, a very accommodating move by chris@company. :D Thanks for a great evening!
Anyone else have ideas and a review?
To start, Chris most beautifully painted the picture of post war NY. His opening speech at least helped *me* get into the mood. After meeting with the Overseer, we had three days to gather our things and prepare to head to quarantine, aka, head out of the vault. Betsy's character was evolving for the first bit of the session, but I think she solidified as she went and saw the insanity that would ensue if she didn't play the "wise peacekeeper" role. (I had a very strong urge to take out an inept guard, hide his body in a locker, and strip him of his weapon and shin-guards :D ) She verbalized the fact that she is the daughter of some kind of martial artist, and she had some understanding of combat as well as seduction techniques. Troy was/is the archivist who was quite successful in gathering information on the other vaults and researching the water-chip. I spent my time in my office, tinkering with the chip and committing it's parts to memory, as well as gathering my standard kick ass appearance.
I think we should establish which vault/settlement we'll head to when we leave, as well as who will take point should we run into a... difficult situation. I nominate Betsy, because she might allow us to conserve on ammo...or nails. :D
I even got the chance to take out a guard in a dream after the session, a very accommodating move by chris@company. :D Thanks for a great evening!
Anyone else have ideas and a review?
jletourneau, 9:42 AM