Friday, April 9, 2010
Session Two: Distortion
First off, I would like to extend my sympathies to Chris & Company for their vehicles repair costs. I would also like to thank him for the pizza rolls and pasta! With this I also have thanks giving for Megan & Company for pretzels and thin mints. I think I can speak for everyone in saying it's much easier to play a satisfying session with some food in your tummy. I think that next week Troy and I can tackle food stuffs. Is this all right with you Troy?
Before the session began I got the chance to draft up a rifle for Troy... very fun and sexy if I do say myself, capable of destroying demons and deathclaws alike! I also drafted a concept for Megan. With IRONMAN_BOOTS! and a tesla coil on her kick ass bow! So to begin, thursday was a good day. We all got the chance to sit down and kind of swap ideas on the RPG with Megan and Amanda (who hopefully found our little chat and session fun). I helped the girls find Chris and Betsy's place of living. At which point, Chris re-iterated his speech and we dived into leaving Vault 73
(I can never remember Megan and Betsy's character names so I will just use their names)
Now onto the meat of the second session:
We woke up early in the morning and met with the brain bots friendly advise to move to the exit. So, we packed our things (with our new companion, Megan) and headed to the vault door. We were met by a Mr. Gonzalez, complete with the 1980's po-po mustache, who, after leading us to the door, activated the computer terminal and opened the Vault door... obviously opposite the way it should have opened. More on that later, anyway, we head out into the world. A very dark cavish dark and did I say dark? Well.... as we walked down the cavern we made our way to the entrance with light at the end of the tunnel. Where we could see the side of long island that included manhattan to the left, straight ahead we could see a small settlement, and to our right.... Wastes. We decided to stock up/pillage the semi-destroyed village. Good plan right?
Maybe..... When I walked up to the door in the first valuable house in the seemingly deserted village and KABLAHM! Explosion! I shook it off and climbed the wall to get to the roof. The rest of the party then kicked into action. Mr. Sam Gould disarmed another explosive as Megan took position in the nearby bushes to snipe with her bow. Betsy wasn't far behind ready to open the door and bring hell. My ascent to the roof alerted some guys inside and I almost immediately received fire. SO... I moved off the roof and hung as stealthy as I was able. At this point, Troy lobbed a grenade upstairs and failed! It exploded after ricocheting off the back wall. I repositioned across the roof taking fire along the way, dropped down and fired a nail. Seeing three raiders I yelled "Three Targets!" Here, Bets tazored a nearby looser, Megan fired an arrow, Troy fires his bb gun, Bets hits another looser. I fire another round, explosion, teargas, and limbs being torn asunder, etc. etc. Fun over all. We loot the bodies and get some gooder equipment.
We decided then to move on to another house. Here we started looking over the house for valuable materials and equipment. Downstairs Megan finds a pile of footballs... or eggs. We gather around a swiftly as possible just as a death claw reaches for Troy... a futile attempt, but still unsettling. The second swipe knocks Troy down. Megan fired a round from her arrow if memory serves me correctly and Troy fired a flare in it's neck. Sweet success in the face! But the deathclaw wouldn't go down easy. I, as soon as able, leaped down the stairs and onto the back of the beast and fired a 10m round into it's skull... with no real effect. Betsy out of reflex fires a 3 round burst of smg ammo at the beast from around the corner. Hitting me in the back. Troy's bb gun jams, Megan hits the deathclaw with her flamingo, and I get swung off the monster and go unconscious. I am saved by betsy and When I come to, Troy has unjammed his bb gun, Megan pulled out her baseball bat, I fire my next round into the deathclaw's face, and Megan finished it off.
We then find betsy no where to be found. A radio upstairs draws Megan's attention, and a voice taking the name of Gordon calls out. He asks if we are all there... and begins sending us on a Morpheus like escape mission back into the vault (much to my distaste). On our way back to the vault we see some dust being kicked up. Troy sets up a mine at the entrance of the cave and we are then ordered to the radio tower (which wasn't there five minutes ago) and into a house with a red door. we slip in through the basement window hearing nukes go off... flung by huge green men. Hulks. Gordon directs us into the safe house after heading down a long corridor past a steel door Megan very quickly finds herself navigating a nearby console. We activate the defenses and head into the elevator. Super mutants following us the entire way. At the end of our Alice in Wonderland adventure, we see pods. After activating their terminals, we unjack from the matrix simulator. SAY WHAT?
Yes, a simulator. This whole adventure was a controlled form of execution from the overseer. He's going to pay for this... with his tears, sweat, blood, and muffled screams if it's the last thing I do. Barring being stopped by the nearby brainbots or other mishaps, I think we're making our way to Lower level 7. Regrouping, and assassinating that asshole that is the overseer.
Hope nextweek brings blood.
jletourneau, 10:47 AM